Chapter 1. Executive Summary
Chapter 2. Market Introduction
Chapter 3. Global Extended Reality (XR) Market– Analysis and Revenue Forecast 2019-2028 – Key Industry Dynamics
3.1. Key Market Drivers
3.2. Key Market Restraints
3.3. Market Opportunities
3.4. Future Trends
3.5. Impact Analysis of Drivers and Restraints
Chapter 4. Global Extended Reality (XR) Market– Analysis and Revenue Forecast 2019-2028
Chapter 5. Global Extended Reality (XR) Market– Analysis and Revenue Forecast 2019-2028 – By Component
5.1. Hardware
5.2. Software
5.3. Services
Chapter 6. Global Extended Reality (XR) Market– Analysis and Revenue Forecast 2019-2028 – By Device Type
6.1. Mobile
6.2. Personal Computer (PC)
6.3. Headset
Chapter 7. Global Extended Reality (XR) Market– Analysis and Revenue Forecast 2019-2028 – By User
7.1. Single User
7.2. Multi User
Chapter 8. Global Extended Reality (XR) Market– Analysis and Revenue Forecast 2019-2028 – By Delivery Model
8.1. Consumer Engagement
8.2. Business Engagement
Chapter 9. Global Extended Reality (XR) Market– Analysis and Revenue Forecast 2019-2028 – By Application
9.1. Augmented Reality (AR)
9.2. Virtual Reality (VR)
9.3. Mixed Reality (MR)
Chapter 10. Global Extended Reality (XR) Market– Analysis and Revenue Forecast 2019-2028 – By Industry
10.1. Retail
10.2. Education
10.3. Industrial & Manufacturing
10.4. Healthcare
10.5. Media & Entertainment
10.6. Gaming
10.7. Aerospace & Defense
10.8. Others
Chapter 11. Global Extended Reality (XR) Market– Analysis and Revenue Forecast 2019-2028 – By Region
11.1. North America
11.2. Europe
11.3. Asia-Pacific
11.4. Latin America
11.5. Middle East & Africa
Chapter 12. North America Extended Reality (XR) Market– Analysis and Revenue Forecast 2019-2028
12.1. North America Extended Reality (XR) Market– By Component
12.1.1. Hardware
12.1.2. Software
12.1.3. Services
12.2. North America Extended Reality (XR) Market– By Device Type
12.2.1. Mobile
12.2.2. Personal Computer (PC)
12.2.3. Headset
12.3. North America Extended Reality (XR) Market– By User
12.3.1. Single User
12.3.2. Multi User
12.4. North America Extended Reality (XR) Market– By Delivery Model
12.4.1. Consumer Engagement
12.4.2. Business Engagement
12.5. North America Extended Reality (XR) Market– By Application
12.5.1. Augmented Reality (AR)
12.5.2. Virtual Reality (VR)
12.5.3. Mixed Reality (MR)
12.6. North America Extended Reality (XR) Market– By Industry
12.6.1. Retail
12.6.2. Education
12.6.3. Industrial & Manufacturing
12.6.4. Healthcare
12.6.5. Media & Entertainment
12.6.6. Gaming
12.6.7. Aerospace & Defense
12.6.8. Others
12.7. North America Extended Reality (XR) Market– By Country
12.7.1. U.S.
12.7.2. Canada
Chapter 13. Europe Extended Reality (XR) Market– Analysis and Revenue Forecast 2019-2028
13.1. Europe Extended Reality (XR) Market– By Component
13.1.1. Hardware
13.1.2. Software
13.1.3. Services
13.2. Europe Extended Reality (XR) Market– By Device Type
13.2.1. Mobile
13.2.2. Personal Computer (PC)
13.2.3. Headset
13.3. Europe Extended Reality (XR) Market– By User
13.3.1. Single User
13.3.2. Multi User
13.4. Europe Extended Reality (XR) Market– By Delivery Model
13.4.1. Consumer Engagement
13.4.2. Business Engagement
13.5. Europe Extended Reality (XR) Market– By Application
13.5.1. Augmented Reality (AR)
13.5.2. Virtual Reality (VR)
13.5.3. Mixed Reality (MR)
13.6. Europe Extended Reality (XR) Market– By Industry
13.6.1. Retail
13.6.2. Education
13.6.3. Industrial & Manufacturing
13.6.4. Healthcare
13.6.5. Media & Entertainment
13.6.6. Gaming
13.6.7. Aerospace & Defense
13.6.8. Others
13.7. Europe Extended Reality (XR) Market– By Country
13.7.1. Germany
13.7.2. France
13.7.3. UK
13.7.4. Spain
13.7.5. Italy
13.7.6. Rest of Europe
Chapter 14. Asia Pacific Extended Reality (XR) Market– Analysis and Revenue Forecast 2019-2028
14.1. Asia Pacific Extended Reality (XR) Market– By Component
14.1.1. Hardware
14.1.2. Software
14.1.3. Services
14.2. Asia Pacific Extended Reality (XR) Market– By Device Type
14.2.1. Mobile
14.2.2. Personal Computer (PC)
14.2.3. Headset
14.3. Asia Pacific Extended Reality (XR) Market– By User
14.3.1. Single User
14.3.2. Multi User
14.4. Asia Pacific Extended Reality (XR) Market– By Delivery Model
14.4.1. Consumer Engagement
14.4.2. Business Engagement
14.5. Asia Pacific Extended Reality (XR) Market– By Application
14.5.1. Augmented Reality (AR)
14.5.2. Virtual Reality (VR)
14.5.3. Mixed Reality (MR)
14.6. Asia Pacific Extended Reality (XR) Market– By Industry
14.6.1. Retail
14.6.2. Education
14.6.3. Industrial & Manufacturing
14.6.4. Healthcare
14.6.5. Media & Entertainment
14.6.6. Gaming
14.6.7. Aerospace & Defense
14.6.8. Others
14.7. Asia-Pacific Extended Reality (XR) Market– By Country
14.7.1. China
14.7.2. India
14.7.3. Japan
14.7.4. South Korea
14.7.5. Rest of Asia-Pacific
Chapter 15. Latin America Extended Reality (XR) Market– Analysis and Revenue Forecast 2019-2028
15.1. Latin America Extended Reality (XR) Market– By Component
15.1.1. Hardware
15.1.2. Software
15.1.3. Services
15.2. Latin America Extended Reality (XR) Market– By Device Type
15.2.1. Mobile
15.2.2. Personal Computer (PC)
15.2.3. Headset
15.3. Latin America Extended Reality (XR) Market– By User
15.3.1. Single User
15.3.2. Multi User
15.4. Latin America Extended Reality (XR) Market– By Delivery Model
15.4.1. Consumer Engagement
15.4.2. Business Engagement
15.5. Latin America Extended Reality (XR) Market– By Application
15.5.1. Augmented Reality (AR)
15.5.2. Virtual Reality (VR)
15.5.3. Mixed Reality (MR)
15.6. Latin America Extended Reality (XR) Market– By Industry
15.6.1. Retail
15.6.2. Education
15.6.3. Industrial & Manufacturing
15.6.4. Healthcare
15.6.5. Media & Entertainment
15.6.6. Gaming
15.6.7. Aerospace & Defense
15.6.8. Others
15.7. Latin America Extended Reality (XR) Market– By Country
15.7.1. Brazil
15.7.2. Mexico
15.7.3. Rest of Latin America
Chapter 16. Middle East & Africa Extended Reality (XR) Market– Analysis and Revenue Forecast 2019-2028
16.1. Middle East & Africa Extended Reality (XR) Market– By Component
16.1.1. Hardware
16.1.2. Software
16.1.3. Services
16.2. Middle East & Africa Extended Reality (XR) Market– By Device Type
16.2.1. Mobile
16.2.2. Personal Computer (PC)
16.2.3. Headset
16.3. Middle East & Africa Extended Reality (XR) Market– By User
16.3.1. Single User
16.3.2. Multi User
16.4. Middle East & Africa Extended Reality (XR) Market– By Delivery Model
16.4.1. Consumer Engagement
16.4.2. Business Engagement
16.5. Middle East & Africa Extended Reality (XR) Market– By Application
16.5.1. Augmented Reality (AR)
16.5.2. Virtual Reality (VR)
16.5.3. Mixed Reality (MR)
16.6. Middle East & Africa Extended Reality (XR) Market– By Industry
16.6.1. Retail
16.6.2. Education
16.6.3. Industrial & Manufacturing
16.6.4. Healthcare
16.6.5. Media & Entertainment
16.6.6. Gaming
16.6.7. Aerospace & Defense
16.6.8. Others
16.7. Middle East & Africa Extended Reality (XR) Market– By Country
16.7.1. UAE
16.7.2. Saudi Arabia
16.7.3. Turkey
16.7.4. Rest of Middle East & Africa
Chapter 17. Competitive Analysis
17.1.1. Competition Dashboard
17.1.2. Company Profiles
17.1.2.1. Facebook Inc.
17.1.2.2. Qualcomm Inc.
17.1.2.3. Accenture Plc
17.1.2.4. Adobe In.
17.1.2.5. Alphabet Inc.
17.1.2.6. Unity Technologies
17.1.2.7. SoftServe Inc.
17.1.2.8. Sony Corporation
17.1.2.9. Microsoft Corporation
17.1.2.10. Northern Digital Inc.
17.1.2.11. HTC Corporation
17.1.2.12. Semcon
17.1.2.13. Apple Inc.