Global In-Vehicle entertainment & information system Market – Analysis and Revenue Forecast 2018-2025

Published DateReport CodeNo. of PagesReport Format
June – 2019AMR-10001110PDF / Excel

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As vehicles continue to go mainstream, the technology companies are expected to expand the capabilities of car and instinctively enhance its existing functionality. Some of the auto-tech players in the market are more focused on overcoming the common connectivity challenges for the cars with the help of mesh networks and satellites. While there are some others who are initiating new use cases for the vehicles to interact with the world outside. At the same time the interior of the vehicles is also rapidly updating. The automakers and tech start-ups across the globe are integrating advanced tools like augmented reality and computer vision to the vehicle’s dashboard in order to mount an additional layer of personalization and safety to the driving experience. The in-vehicle entertainment and information is modernising rapidly and following are some of the trend that are anticipated to be witnessed in coming year.

Partnerships among the industry players to augment in-car experiences

The automotive industry since its inception has undergone tremendous transformations. And in past few years, owing to surfacing of a new wave of consumer-driven demands the transformations have become more significant and disruptive. Adoption of advanced technologies has enabled rapid evolution in the automotive industry, which has eventually added more screens and software into the car. This in response has resulted in development of more advanced in-vehicle entertainment and information projects based on further advanced technical capabilities in order to support and maintain a cohesive experience of driving.

As in-vehicle experiences get technologically advanced, the manufacturers are looking for an integrated, fully enabled human machine interaction (HMI) platform to encapsulate all different domain under one vehicle. For instance, the Ot company that provides all critical technology for effortless development of touch driven displays partnered with LG electronic vehicle component solution company to enhance LG’s development of highly advanced in-car experiences. The collaboration also covers the development of software of in-vehicle information system for a broad range of automotive manufactures.

 

Emerging Economies Present High-potential Investment Pockets

APAC is one of the fastest developing region and also among the imperative automotive hubs globally. The prominence of the region in the market is mainly attributed to the presence of countries like china, who account for nearly 30% of the passenger cars produced across the world. In addition, low cost of labor, and availability of skilled workforce sums to the competitive advantage to the province. Also the government in such countries have been initiating policies in favor of the market, and generated significant traction in-terms of investments in technology and automobile industry. The market in APAC is further strengthen by the in-depth foothold of the semiconductor industry. The aforementioned factors in the coming years are expected to fuel the in-vehicle entertainment and information market.

The global in-vehicle infotainment market is expected to witness a high growth rate during the forecast period. The rising adoption of entertainment and navigation systems as well as increasing penetration of smart phone and connectivity technologies along with rising safety concerns has led to a noteworthy growth of the in-vehicle infotainment systems market. The global In-Vehicle entertainment & information system market is segmented on the basis of deployment type, component, connectivity technology, interaction type and geography. Based on deployment type, the global market is segmented into integrated, embedded and tethered. On the basis of component, the global In-Vehicle entertainment & information system market is segmented into hardware, software, and services. By connectivity technology the market has been segmented into Wi-Fi, Bluetooth, and NFC. By interaction type, the global market is categorized into voice enabled, touch based, manual-button controlled, and gesture based. Geographically, the market is divided into North America, Europe, Asia-Pacific, Latin America and Middle East & Africa.

The key global players of In-Vehicle entertainment & information system market are Alpine Electronics, Inc., Clarion Co., Ltd., Continental AG, Denso Ten Limited, Garmin Ltd., Harman International, Pioneer Corporation, JVC Kenwood Corporation, Panasonic Corporation.

The automotive industry during the recent past has undergone a radical transformation, where the innovative automobile manufacturers, technology companies, and software developers have collaboratively introduced highly sophisticated auto features. Amalgamation of advanced technologies like artificial intelligence and machine learning have refined and redefined the overall driving experience. In-vehicle entertainment and information systems are one of such automotive features that have received significant disruption in past few years. The in vehicle entertainment and information system now are embedded with advanced technologies like wireless / hands free connectivity, enhanced audio/video features, two – way communication tools (such as vehicle voice commands and interactive players). The major propaganda of introducing such advancement to the infotainment systems in the vehicle is to provide the drivers and passengers with superior travel experience.

Burgeoning penetration of smartphones, and transforming consumer expectations in terms of personalization are some of the factors driving the in-vehicle entertainment and information system market. Rapidly developing internet infrastructure, and evolving semiconductor industry have resulted in extremely intelligent mobile phones, that are almost capable of everything. This evolution in smart phones have encouraged the automotive industries to enhance the existing entertainment and information system. Whereas on the consumer end, the rising spending potential of an induvial coupled with rising awareness among the masses regarding the benefits of these technologies has significantly increased the adoption of in-vehicle entertainment and information system globally. Besides, simultaneous growth of internet service providers and transition of the automotive industry towards driverless vehicles, and advanced driving assistance systems are some of the facts likely to pave the way for further growth opportunities for the in-vehicle entertainment and information system market during the forecast period.

The in-vehicle entertainment and information system market is constantly coming up with new developments and strategic activities fueling the market growth. For instance, in May 2019, Google introduced its updated in I/O 2019, viz., Google Assistance’s driving mode. The app is somewhat similar to the Android Auto, yet its distinctive with additional features, such as Assistant driving mode that can be set to launch automatically when it’s connected to the Bluetooth of the car or when the driver says, “Hey Google, let’s drive.”.

The global In-Vehicle entertainment & information system market is segmented on the basis of deployment type, component, connectivity technology, interaction type and geography. Based on deployment type, the global market is segmented into integrated, embedded and tethered. On the basis of component, the global In-Vehicle entertainment & information system market is segmented into hardware, software, and services. By connectivity technology the market has been segmented into Wi-Fi, Bluetooth, and NFC. By interaction type, the global market is categorized into voice enabled, touch based, manual-button controlled, and gesture based. Geographically, the market is divided into North America, Europe, Asia-Pacific, Latin America and Middle East & Africa.

The key global players of In-Vehicle entertainment & information system market are Alpine Electronics, Inc., Clarion Co., Ltd., Continental AG, Denso Ten Limited, Garmin Ltd., Harman International, Pioneer Corporation, JVC Kenwood Corporation, Panasonic Corporation, and Visteon Corporation among others.

Chapter 1. Executive Summary

Chapter 2. Market Introduction

Chapter 3. Global In-Vehicle entertainment & information system Market – Analysis and Revenue Forecast 2018-2025 – Key Industry Dynamics

  • 3.1. Key Market Drivers
  • 3.2. Key Market Restraints
  • 3.3. Market Opportunities
  • 3.4. Future Trends
  • 3.5. Impact Analysis of Drivers and Restraints

Chapter 4. Global In-Vehicle entertainment & information system Market – Analysis and Revenue Forecast 2018-2025

Chapter 5. Global In-Vehicle entertainment & information system Market – Analysis and Revenue Forecast 2018-2025 – By Deployment Type

  • 5.1. Integrated
  • 5.2. Embedded
  • 5.3. Tethered

Chapter 6. Global In-Vehicle entertainment & information system Market – Analysis and Revenue Forecast 2018-2025 – Component

  • 6.1. Hardware
  • 6.2. Software
  • 6.3. Services

Chapter 7. Global In-Vehicle entertainment & information system Market – Analysis and Revenue Forecast 2018-2025 – Connectivity Technology

  • 7.1. Wi-Fi
  • 7.2. Bluetooth
  • 7.3. NFC

Chapter 8. Global In-Vehicle entertainment & information system Market – Analysis and Revenue Forecast 2018-2025 – Interaction Type

  • 8.1. Voice Enabled
  • 8.2. Touch Based
  • 8.3. Manual-Button controlled
  • 8.4. Gesture Based

Chapter 9. Global In-Vehicle entertainment & information system Market – Analysis and Revenue Forecast 2018-2025 – By Region

  • 9.1. North America
  • 9.2. Europe
  • 9.3. Asia-Pacific
  • 9.4. Latin America
  • 9.5. Middle East & Africa

Chapter 10. North America In-Vehicle entertainment & information system Market – Analysis and Revenue Forecast 2018-2025

  • 10.1. North America In-Vehicle entertainment & information system Market – By Deployment Type
    • 10.1.1. Integrated
    • 10.1.2. Embedded
    • 10.1.3. Tethered
  • 10.2. North America In-Vehicle entertainment & information system Market – By Component
    • 10.2.1. Hardware
    • 10.2.2. Software
    • 10.2.3. Service
  • 10.3. North America In-Vehicle entertainment & information system Market – By Connectivity Technology
    • 10.3.1. Wi-Fi
    • 10.3.2. Bluetooth
    • 10.3.3. NFC
  • 10.4. North America In-Vehicle entertainment & information system Market – By Interaction Type
    • 10.4.1. Voice Enabled
    • 10.4.2. Touch Based
    • 10.4.3. Manual-Button controlled
    • 10.4.4. Gesture Based
  • 10.5. North America In-Vehicle entertainment & information system Market – By Country
    • 10.5.1. U.S.
    • 10.5.2. Canada

Chapter 11. Europe In-Vehicle entertainment & information system Market – Analysis and Revenue Forecast 2018-2025

  • 11.1. Europe In-Vehicle entertainment & information system Market – By Deployment Type
    • 11.1.1. Integrated
    • 11.1.2. Embedded
    • 11.1.3. Tethered
  • 11.2. Europe In-Vehicle entertainment & information system Market – By Component
    • 11.2.1. Hardware
    • 11.2.2. Software
    • 11.2.3. Service
  • 11.3. Europe In-Vehicle entertainment & information system Market – By Connectivity Technology
    • 11.3.1. Wi-Fi
    • 11.3.2. Bluetooth
    • 11.3.3. NFC
  • 11.4. Europe In-Vehicle entertainment & information system Market – By Interaction Type
    • 11.4.1. Voice Enabled
    • 11.4.2. Touch Based
    • 11.4.3. Manual-Button controlled
    • 11.4.4. Gesture Based
    • 11.4.5.
  • 11.5. Europe In-Vehicle entertainment & information system Market – By Country
    • 11.5.1. Germany
    • 11.5.2. France
    • 11.5.3. UK
    • 11.5.4. Spain
    • 11.5.5. Italy
    • 11.5.6. Rest of Europe

Chapter 12. Asia-Pacific In-Vehicle entertainment & information system Market – Analysis and Revenue Forecast 2018-2025

  • 12.1. Asia-Pacific In-Vehicle entertainment & information system Market – By Deployment Type
    • 12.1.1. Integrated
    • 12.1.2. Embedded
    • 12.1.3. Tethered
  • 12.2. Asia-Pacific In-Vehicle entertainment & information system Market – By Component
    • 12.2.1. Hardware
    • 12.2.2. Software
    • 12.2.3. Service
  • 12.3. Asia-Pacific In-Vehicle entertainment & information system Market – By Connectivity Technology
    • 12.3.1. Wi-Fi
    • 12.3.2. Bluetooth
    • 12.3.3. NFC
  • 12.4. Asia-Pacific In-Vehicle entertainment & information system Market – By Interaction Type
    • 12.4.1. Voice Enabled
    • 12.4.2. Touch Based
    • 12.4.3. Manual-Button controlled
    • 12.4.4. Gesture Based
    • 12.4.5.
  • 12.5. Asia-Pacific In-Vehicle entertainment & information system Market – By Country
    • 12.5.1. China
    • 12.5.2. India
    • 12.5.3. Japan
    • 12.5.4. South Korea
    • 12.5.5. Rest of Asia-Pacific

Chapter 13. Latin America In-Vehicle entertainment & information system Market – Analysis and Revenue Forecast 2018-2025

  • 13.1. Latin America In-Vehicle entertainment & information system Market – By Deployment Type
    • 13.1.1. Integrated
    • 13.1.2. Embedded
    • 13.1.3. Tethered
  • 13.2. Latin America In-Vehicle entertainment & information system Market – By Component
    • 13.2.1. Hardware
    • 13.2.2. Software
    • 13.2.3. Service
  • 13.3. Latin America In-Vehicle entertainment & information system Market – By Connectivity Technology
    • 13.3.1. Wi-Fi
    • 13.3.2. Bluetooth
    • 13.3.3. NFC
  • 13.4. Latin America In-Vehicle entertainment & information system Market – By Interaction Type
    • 13.4.1. Voice Enabled
    • 13.4.2. Touch Based
    • 13.4.3. Manual-Button controlled
    • 13.4.4. Gesture Based
    • 13.4.5.
  • 13.5. Latin America In-Vehicle entertainment & information system Market – By Country
    • 13.5.1. Brazil
    • 13.5.2. Mexico
    • 13.5.3. Rest of Latin America

Chapter 14. Middle East & Africa In-Vehicle entertainment & information system Market – Analysis and Revenue Forecast 2018-2025

  • 14.1. Middle East & Africa In-Vehicle entertainment & information system Market – By Deployment Type
    • 14.1.1. Integrated
    • 14.1.2. Embedded
    • 14.1.3. Tethered
  • 14.2. Middle East & Africa In-Vehicle entertainment & information system Market – By Component
    • 14.2.1. Hardware
    • 14.2.2. Software
    • 4.2.3. Service
  • 14.3. Middle East & Africa In-Vehicle entertainment & information system Market – By Connectivity Technology
    • 14.3.1. Wi-Fi
    • 14.3.2. Bluetooth
    • 14.3.3. NFC
  • 14.4. Middle East & Africa In-Vehicle entertainment & information system Market – By Interaction Type
    • 14.4.1. Voice Enabled
    • 14.4.2. Touch Based
    • 14.4.3. Manual-Button controlled
    • 14.4.4. Gesture Based
  • 14.5. Middle East & Africa In-Vehicle entertainment & information system Market – By Country
    • 14.5.1. UAE
    • 14.5.2. Saudi Arabia
    • 14.5.3. Turkey
    • 14.5.4. Rest of Middle East & Africa

Chapter 15. Competitive Analysis

  • 15.1.1. Competition Dashboard
  • 15.1.2. Company Profiles
    • 15.1.2.1. Alpine Electronics, Inc.
    • 15.1.2.2. Clarion Co., Ltd.
    • 15.1.2.3. Continental AG
    • 15.1.2.4. Denso Ten Limited
    • 15.1.2.5. Garmin Ltd.
    • 15.1.2.6. Harman International
    • 15.1.2.7. Pioneer Corporation
    • 15.1.2.8. JVC Kenwood Corporation
    • 15.1.2.9. Panasonic Corporation
    • 15.1.2.10. Visteon Corporation.
Report Synopsis

As vehicles continue to go mainstream, the technology companies are expected to expand the capabilities of car and instinctively enhance its existing functionality. Some of the auto-tech players in the market are more focused on overcoming the common connectivity challenges for the cars with the help of mesh networks and satellites. While there are some others who are initiating new use cases for the vehicles to interact with the world outside. At the same time the interior of the vehicles is also rapidly updating. The automakers and tech start-ups across the globe are integrating advanced tools like augmented reality and computer vision to the vehicle’s dashboard in order to mount an additional layer of personalization and safety to the driving experience. The in-vehicle entertainment and information is modernising rapidly and following are some of the trend that are anticipated to be witnessed in coming year.

Partnerships among the industry players to augment in-car experiences

The automotive industry since its inception has undergone tremendous transformations. And in past few years, owing to surfacing of a new wave of consumer-driven demands the transformations have become more significant and disruptive. Adoption of advanced technologies has enabled rapid evolution in the automotive industry, which has eventually added more screens and software into the car. This in response has resulted in development of more advanced in-vehicle entertainment and information projects based on further advanced technical capabilities in order to support and maintain a cohesive experience of driving.

As in-vehicle experiences get technologically advanced, the manufacturers are looking for an integrated, fully enabled human machine interaction (HMI) platform to encapsulate all different domain under one vehicle. For instance, the Ot company that provides all critical technology for effortless development of touch driven displays partnered with LG electronic vehicle component solution company to enhance LG’s development of highly advanced in-car experiences. The collaboration also covers the development of software of in-vehicle information system for a broad range of automotive manufactures.

 

Emerging Economies Present High-potential Investment Pockets

APAC is one of the fastest developing region and also among the imperative automotive hubs globally. The prominence of the region in the market is mainly attributed to the presence of countries like china, who account for nearly 30% of the passenger cars produced across the world. In addition, low cost of labor, and availability of skilled workforce sums to the competitive advantage to the province. Also the government in such countries have been initiating policies in favor of the market, and generated significant traction in-terms of investments in technology and automobile industry. The market in APAC is further strengthen by the in-depth foothold of the semiconductor industry. The aforementioned factors in the coming years are expected to fuel the in-vehicle entertainment and information market.

The global in-vehicle infotainment market is expected to witness a high growth rate during the forecast period. The rising adoption of entertainment and navigation systems as well as increasing penetration of smart phone and connectivity technologies along with rising safety concerns has led to a noteworthy growth of the in-vehicle infotainment systems market. The global In-Vehicle entertainment & information system market is segmented on the basis of deployment type, component, connectivity technology, interaction type and geography. Based on deployment type, the global market is segmented into integrated, embedded and tethered. On the basis of component, the global In-Vehicle entertainment & information system market is segmented into hardware, software, and services. By connectivity technology the market has been segmented into Wi-Fi, Bluetooth, and NFC. By interaction type, the global market is categorized into voice enabled, touch based, manual-button controlled, and gesture based. Geographically, the market is divided into North America, Europe, Asia-Pacific, Latin America and Middle East & Africa.

The key global players of In-Vehicle entertainment & information system market are Alpine Electronics, Inc., Clarion Co., Ltd., Continental AG, Denso Ten Limited, Garmin Ltd., Harman International, Pioneer Corporation, JVC Kenwood Corporation, Panasonic Corporation.

Report Description

The automotive industry during the recent past has undergone a radical transformation, where the innovative automobile manufacturers, technology companies, and software developers have collaboratively introduced highly sophisticated auto features. Amalgamation of advanced technologies like artificial intelligence and machine learning have refined and redefined the overall driving experience. In-vehicle entertainment and information systems are one of such automotive features that have received significant disruption in past few years. The in vehicle entertainment and information system now are embedded with advanced technologies like wireless / hands free connectivity, enhanced audio/video features, two – way communication tools (such as vehicle voice commands and interactive players). The major propaganda of introducing such advancement to the infotainment systems in the vehicle is to provide the drivers and passengers with superior travel experience.

Burgeoning penetration of smartphones, and transforming consumer expectations in terms of personalization are some of the factors driving the in-vehicle entertainment and information system market. Rapidly developing internet infrastructure, and evolving semiconductor industry have resulted in extremely intelligent mobile phones, that are almost capable of everything. This evolution in smart phones have encouraged the automotive industries to enhance the existing entertainment and information system. Whereas on the consumer end, the rising spending potential of an induvial coupled with rising awareness among the masses regarding the benefits of these technologies has significantly increased the adoption of in-vehicle entertainment and information system globally. Besides, simultaneous growth of internet service providers and transition of the automotive industry towards driverless vehicles, and advanced driving assistance systems are some of the facts likely to pave the way for further growth opportunities for the in-vehicle entertainment and information system market during the forecast period.

The in-vehicle entertainment and information system market is constantly coming up with new developments and strategic activities fueling the market growth. For instance, in May 2019, Google introduced its updated in I/O 2019, viz., Google Assistance’s driving mode. The app is somewhat similar to the Android Auto, yet its distinctive with additional features, such as Assistant driving mode that can be set to launch automatically when it’s connected to the Bluetooth of the car or when the driver says, “Hey Google, let’s drive.”.

The global In-Vehicle entertainment & information system market is segmented on the basis of deployment type, component, connectivity technology, interaction type and geography. Based on deployment type, the global market is segmented into integrated, embedded and tethered. On the basis of component, the global In-Vehicle entertainment & information system market is segmented into hardware, software, and services. By connectivity technology the market has been segmented into Wi-Fi, Bluetooth, and NFC. By interaction type, the global market is categorized into voice enabled, touch based, manual-button controlled, and gesture based. Geographically, the market is divided into North America, Europe, Asia-Pacific, Latin America and Middle East & Africa.

The key global players of In-Vehicle entertainment & information system market are Alpine Electronics, Inc., Clarion Co., Ltd., Continental AG, Denso Ten Limited, Garmin Ltd., Harman International, Pioneer Corporation, JVC Kenwood Corporation, Panasonic Corporation, and Visteon Corporation among others.

Table of Content

Chapter 1. Executive Summary

Chapter 2. Market Introduction

Chapter 3. Global In-Vehicle entertainment & information system Market – Analysis and Revenue Forecast 2018-2025 – Key Industry Dynamics

  • 3.1. Key Market Drivers
  • 3.2. Key Market Restraints
  • 3.3. Market Opportunities
  • 3.4. Future Trends
  • 3.5. Impact Analysis of Drivers and Restraints

Chapter 4. Global In-Vehicle entertainment & information system Market – Analysis and Revenue Forecast 2018-2025

Chapter 5. Global In-Vehicle entertainment & information system Market – Analysis and Revenue Forecast 2018-2025 – By Deployment Type

  • 5.1. Integrated
  • 5.2. Embedded
  • 5.3. Tethered

Chapter 6. Global In-Vehicle entertainment & information system Market – Analysis and Revenue Forecast 2018-2025 – Component

  • 6.1. Hardware
  • 6.2. Software
  • 6.3. Services

Chapter 7. Global In-Vehicle entertainment & information system Market – Analysis and Revenue Forecast 2018-2025 – Connectivity Technology

  • 7.1. Wi-Fi
  • 7.2. Bluetooth
  • 7.3. NFC

Chapter 8. Global In-Vehicle entertainment & information system Market – Analysis and Revenue Forecast 2018-2025 – Interaction Type

  • 8.1. Voice Enabled
  • 8.2. Touch Based
  • 8.3. Manual-Button controlled
  • 8.4. Gesture Based

Chapter 9. Global In-Vehicle entertainment & information system Market – Analysis and Revenue Forecast 2018-2025 – By Region

  • 9.1. North America
  • 9.2. Europe
  • 9.3. Asia-Pacific
  • 9.4. Latin America
  • 9.5. Middle East & Africa

Chapter 10. North America In-Vehicle entertainment & information system Market – Analysis and Revenue Forecast 2018-2025

  • 10.1. North America In-Vehicle entertainment & information system Market – By Deployment Type
    • 10.1.1. Integrated
    • 10.1.2. Embedded
    • 10.1.3. Tethered
  • 10.2. North America In-Vehicle entertainment & information system Market – By Component
    • 10.2.1. Hardware
    • 10.2.2. Software
    • 10.2.3. Service
  • 10.3. North America In-Vehicle entertainment & information system Market – By Connectivity Technology
    • 10.3.1. Wi-Fi
    • 10.3.2. Bluetooth
    • 10.3.3. NFC
  • 10.4. North America In-Vehicle entertainment & information system Market – By Interaction Type
    • 10.4.1. Voice Enabled
    • 10.4.2. Touch Based
    • 10.4.3. Manual-Button controlled
    • 10.4.4. Gesture Based
  • 10.5. North America In-Vehicle entertainment & information system Market – By Country
    • 10.5.1. U.S.
    • 10.5.2. Canada

Chapter 11. Europe In-Vehicle entertainment & information system Market – Analysis and Revenue Forecast 2018-2025

  • 11.1. Europe In-Vehicle entertainment & information system Market – By Deployment Type
    • 11.1.1. Integrated
    • 11.1.2. Embedded
    • 11.1.3. Tethered
  • 11.2. Europe In-Vehicle entertainment & information system Market – By Component
    • 11.2.1. Hardware
    • 11.2.2. Software
    • 11.2.3. Service
  • 11.3. Europe In-Vehicle entertainment & information system Market – By Connectivity Technology
    • 11.3.1. Wi-Fi
    • 11.3.2. Bluetooth
    • 11.3.3. NFC
  • 11.4. Europe In-Vehicle entertainment & information system Market – By Interaction Type
    • 11.4.1. Voice Enabled
    • 11.4.2. Touch Based
    • 11.4.3. Manual-Button controlled
    • 11.4.4. Gesture Based
    • 11.4.5.
  • 11.5. Europe In-Vehicle entertainment & information system Market – By Country
    • 11.5.1. Germany
    • 11.5.2. France
    • 11.5.3. UK
    • 11.5.4. Spain
    • 11.5.5. Italy
    • 11.5.6. Rest of Europe

Chapter 12. Asia-Pacific In-Vehicle entertainment & information system Market – Analysis and Revenue Forecast 2018-2025

  • 12.1. Asia-Pacific In-Vehicle entertainment & information system Market – By Deployment Type
    • 12.1.1. Integrated
    • 12.1.2. Embedded
    • 12.1.3. Tethered
  • 12.2. Asia-Pacific In-Vehicle entertainment & information system Market – By Component
    • 12.2.1. Hardware
    • 12.2.2. Software
    • 12.2.3. Service
  • 12.3. Asia-Pacific In-Vehicle entertainment & information system Market – By Connectivity Technology
    • 12.3.1. Wi-Fi
    • 12.3.2. Bluetooth
    • 12.3.3. NFC
  • 12.4. Asia-Pacific In-Vehicle entertainment & information system Market – By Interaction Type
    • 12.4.1. Voice Enabled
    • 12.4.2. Touch Based
    • 12.4.3. Manual-Button controlled
    • 12.4.4. Gesture Based
    • 12.4.5.
  • 12.5. Asia-Pacific In-Vehicle entertainment & information system Market – By Country
    • 12.5.1. China
    • 12.5.2. India
    • 12.5.3. Japan
    • 12.5.4. South Korea
    • 12.5.5. Rest of Asia-Pacific

Chapter 13. Latin America In-Vehicle entertainment & information system Market – Analysis and Revenue Forecast 2018-2025

  • 13.1. Latin America In-Vehicle entertainment & information system Market – By Deployment Type
    • 13.1.1. Integrated
    • 13.1.2. Embedded
    • 13.1.3. Tethered
  • 13.2. Latin America In-Vehicle entertainment & information system Market – By Component
    • 13.2.1. Hardware
    • 13.2.2. Software
    • 13.2.3. Service
  • 13.3. Latin America In-Vehicle entertainment & information system Market – By Connectivity Technology
    • 13.3.1. Wi-Fi
    • 13.3.2. Bluetooth
    • 13.3.3. NFC
  • 13.4. Latin America In-Vehicle entertainment & information system Market – By Interaction Type
    • 13.4.1. Voice Enabled
    • 13.4.2. Touch Based
    • 13.4.3. Manual-Button controlled
    • 13.4.4. Gesture Based
    • 13.4.5.
  • 13.5. Latin America In-Vehicle entertainment & information system Market – By Country
    • 13.5.1. Brazil
    • 13.5.2. Mexico
    • 13.5.3. Rest of Latin America

Chapter 14. Middle East & Africa In-Vehicle entertainment & information system Market – Analysis and Revenue Forecast 2018-2025

  • 14.1. Middle East & Africa In-Vehicle entertainment & information system Market – By Deployment Type
    • 14.1.1. Integrated
    • 14.1.2. Embedded
    • 14.1.3. Tethered
  • 14.2. Middle East & Africa In-Vehicle entertainment & information system Market – By Component
    • 14.2.1. Hardware
    • 14.2.2. Software
    • 4.2.3. Service
  • 14.3. Middle East & Africa In-Vehicle entertainment & information system Market – By Connectivity Technology
    • 14.3.1. Wi-Fi
    • 14.3.2. Bluetooth
    • 14.3.3. NFC
  • 14.4. Middle East & Africa In-Vehicle entertainment & information system Market – By Interaction Type
    • 14.4.1. Voice Enabled
    • 14.4.2. Touch Based
    • 14.4.3. Manual-Button controlled
    • 14.4.4. Gesture Based
  • 14.5. Middle East & Africa In-Vehicle entertainment & information system Market – By Country
    • 14.5.1. UAE
    • 14.5.2. Saudi Arabia
    • 14.5.3. Turkey
    • 14.5.4. Rest of Middle East & Africa

Chapter 15. Competitive Analysis

  • 15.1.1. Competition Dashboard
  • 15.1.2. Company Profiles
    • 15.1.2.1. Alpine Electronics, Inc.
    • 15.1.2.2. Clarion Co., Ltd.
    • 15.1.2.3. Continental AG
    • 15.1.2.4. Denso Ten Limited
    • 15.1.2.5. Garmin Ltd.
    • 15.1.2.6. Harman International
    • 15.1.2.7. Pioneer Corporation
    • 15.1.2.8. JVC Kenwood Corporation
    • 15.1.2.9. Panasonic Corporation
    • 15.1.2.10. Visteon Corporation.
Report Methodology
Report Customization
Report Sample
Consult the Analyst