Gaming Monitors Market By Type ( Less than 23 Inches, 23-25 Inches, 25 Inches and More); By Application (Civil use, Commercial use); By Distribution Channel (Supermarkets, Hypermarkets, Online Stores, Offline Stores); By Geography (North America, Middle East, Latin America, Africa, Asia-Pacific, Europe)– Prospective Landscape, Size, Share, Growth, Opportunities and Industry Forecast 2020-2028

Published DateReport CodeNo. of PagesReport Format
December – 2020AMR-5026110PDF / Excel
  • The global Gaming Monitors market size was valued at USD 152.2 billion in 2019 and projected to reach USD 336.06 billion at a CAGR of 9.2 % over the forecast period.

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Market Insights:

Gaming monitors are the type of monitors that are utilized by users for the sole purpose of gaming. Gaming monitors are required by various end-users who like to play games on it frequently. Different leading key players are offering various amazing features such as high resolutions gaming monitors. Some of the important features offered by global manufacturers in the global gaming monitors market are headphone outputs, warranties up to three years, built-in speakers, HDMI connectivity, compact weight, and Bluetooth connectivity. E-commerce websites and online stores are the most convenient and preferred option for buying gaming monitors. E-commerce websites offer choices to buy products and cost advantage with a wide range of configurations of multiple manufacturers. Due to the COVID-19 pandemic, manufacturing activities of the global manufacturers were affected due to the restrictions imposed by governments and the present financial scenario. Leading manufacturers are focusing on the graphics processing units (GPU), graphics card, memory work, and hard drive to create an effective gaming ecosystem. Other technological enhancements offered by gaming monitors are launched with is graphics enhancements or High Dynamic Range (HDR) that helps to offer an effective gaming experience that has exceptional color performance, more diverse contrast,  deeper saturation, brighter highlights, and darker shadows.

Latest Trends:

The following are the trending factors encouraging the global Gaming Monitors market over the forecast period:

  • The rising number of gaming integration and enthusiasts of progressive features by leading global companies.
  • Presence of the leading key players across the developed economies
  • Increasing demand from global consumers
  • Technological adoption by leading global key players
  • Early adoption of advanced and innovative technologies
  • The advent of gaming platforms such as E-sports

Driving Factors:

  • The global gaming monitor market is marking notable growth across the globe and expanding at the highest CAGR over the forecast period owing to the rising development of cloud gaming, and increasing internet infrastructure, and growing adoption of gaming platforms.
  • Several Gaming Platforms such as E-sports is projected to fuel the market. E-Sports are observing significant market demand in the current market scenario, and are boosting the global gaming market
  • Furthermore, the global gaming monitors market is growing day by day owing to per capita consumption in emerging economies and the largest consumption across the Asian economies such as Japan, India, and others are growing at a significant growth rate.
  • The rising number of gaming integration and enthusiasts of progressive features by leading global companies in the global gaming monitors market is expected to boost the global market over the forecast period.
  • Major global market companies are making substantial efforts in research spending to implement and launch technologically advanced products. The rising growth of online gaming competitions is expected to propel the market growth over the forecast period.

Restraining Factors:

  • The higher costing structure of a gaming monitor is likely to hamper the growth of the global market. If the buyer is on a tight budget then purchasing a high price gaming monitor is quite difficult. A high-performance gaming monitor generally costs higher. This might result in limited growth of the market.

Segmentations:

The global Gaming Monitors market has been fragmented into various global market segments by analyzing various perspectives such as type, application, distribution channel, and global geographies. Based on type, it can be divided into Less than 23 Inches, 23-25 Inches, 25 Inches, and More. Based on the application, it can be divided into civil use and Commercial use. Based on the distribution channel, it can be divided into Supermarkets, Hypermarkets, Online Stores, and Offline Stores.

Type Perspective (Revenue in USD Billion):

  • Less than 23 Inches
  • 23-25 Inches
  • 25 Inches and More

Application Perspective (Revenue in USD Billion):

  • Civil use
  • Commercial use

Distribution Channel Perspective (Revenue in USD Billion):

  • Supermarkets
  • Hypermarkets
  • Online Stores
  • Offline Stores

Regional Perspective (Revenue in USD Billion):

North America

  • U.S.A
  • Canada

Europe

  • Italy
  • Germany
  • France
  • UK
  • Spain
  • Rest of Europe

Asia-Pacific

  • China
  • India
  • Japan
  • Rest of Asia-Pacific

Latin America

  • Brazil
  • Mexico

Middle East & Africa

  • UAE
  • Saudi Arabia
  • Turkey
  • Rest of Middle East & Africa

Regional Insights:

  • The global Gaming Monitors market has been examined into various global market regions including North America, Asia-Pacific, Africa, and Europe, Latin America, and the Middle East based on different perspectives.
  • North America accounts for the largest market share for the global gaming monitors market and is forecast to remain dominant over the forecast period. The growth of North America is accounted for due to the presence of leading companies in the region.
  • The thriving video gaming market across developed economies such as the U.S. and Canada has been boosting the overall growth of the market. The U.S. accounts for the largest market share in the North American market. Also, the U.S. recorded around 40%growth in video game use and spending on video games, hardware, and other accessories during the present situation of a covid-19 pandemic.
  • Europe is marking the impressive growth for gaming monitors. The growth of the region registered due to the increasing and early adoption of advanced and innovative technologies in these regions.
  • Also, the shift towards the adoption of IoT-enabled devices for effective connectivity in Europe is boosting the market growth.

Key Industry Players:

Leading key players in the global Gaming Monitors market have been examined and presented to get informative data on various global market perspectives which help to understand the competitive landscape of the global market. Also, this report presents in-depth data on company overview, financial overview, demand-supply chaining, product benchmarking, effective business strategies, and degree of competition among leading companies.

The following global key players have been profiled to get better insights about business strategies carried out by global companies:

  • ASUSTeK Computer Inc
  • Samsung Electronics Co. Ltd
  • LG Electronics
  • Lenovo Group Limited
  • Acer Inc
  • Dell Inc
  • HP
  • AOC Systems Incorporated

Key Industry Developments:

  • The gaming monitors market is extremely competitive. The leading global companies are focusing on launching innovative products and solutions more frequently. The shift of key players towards an approach that enhances customer base is expected to boost the global market growth.
  • LG launched LG UltraGear is the first 4K Nano IPS 1ms gaming monitor that holds a 1ms response time and a 144Hz refresh rate.

This report answers the following key questions:

  • What is the global Gaming Monitors market?
  • What are the technological advancements and the latest trends in the Gaming Monitors market?
  • What is the contribution of the government sector for boosting the Gaming Monitors market?
  • Which factors are encouraging and supporting the Gaming Monitors market?
  • Which are the major segments accounted for holding the largest share in the Gaming Monitors market?
  • What is the impact of Covid-19 on the global Gaming Monitors market?
  • What are the global manufacturers functioning in the Gaming Monitors market?
  • What will be the global market growth opportunities in the Gaming Monitors market?
  • What was the global market size and market share in historical years?
  • What are the major challenges faced by global key players in the Gaming Monitors market?

Synopsis:

Alchemy Market Research has recently added an informative analysis of the global Gaming Monitors market to its large volume of database. The global Gaming Monitors market size is valued at USD 152.2 billion in 2020 and is expected to register a CAGR of 9.2 % over the forecast period. Several effective infographics have been included in the research report for presenting the essential facts of the global gaming monitors market. An expert team of Alchemy Market Research sheds light on different parameters such as global market shares, market size, global market scope, innovative and recent trends, types, size, and applications. Furthermore, this global research report explores more informative and analytical data based on various market segments.

Chapter 1.        Executive Summary

 

Chapter 2.        Market Introduction

 

Chapter 3.        Global Gaming Monitors Market– Analysis and Revenue Forecast 2019-2028 – Key Industry Dynamics

3.1.   Key Market Drivers

3.2.   Key Market Restraints

3.3.   Market Opportunities

3.4.   Future Trends

3.5.   Impact Analysis of Drivers and Restraints

Chapter 4.        Global Gaming Monitors Market– Analysis and Revenue Forecast 2019-2028

 

Chapter 5.        Global Gaming Monitors Market– Analysis and Revenue Forecast 2019-2028 – By Type

5.1.   Less than 23 Inches

5.2.   23-25 Inches

5.3.   25 Inches and More

Chapter 6.        Global Gaming Monitors Market– Analysis and Revenue Forecast 2019-2028 – By Application

6.1.   Civil use

6.2.   Commercial use

Chapter 7.        Global Gaming Monitors Market– Analysis and Revenue Forecast 2019-2028 – By Distribution Channel

7.1.   Supermarkets

7.2.   Hypermarkets

7.3.   Online Stores

7.4.   Offline Stores

Chapter 8.        Global Gaming Monitors Market– Analysis and Revenue Forecast 2019-2028 – By Region

8.1.   North America

8.2.   Europe

8.3.   Asia-Pacific

8.4.   Latin America

8.5.   Middle East & Africa

Chapter 9.        North America Gaming Monitors Market– Analysis and Revenue Forecast 2019-2028

9.1.   North America Gaming Monitors Market– By Type

9.1.1.Less than 23 Inches

9.1.2.23-25 Inches

9.1.3.25 Inches and More

9.2.   North America Gaming Monitors Market– By Application

9.2.1.Civil use

9.2.2.Commercial use

9.3.   North America Gaming Monitors Market– By Distribution Channel

9.3.1.Supermarkets

9.3.2.Hypermarkets

9.3.3.Online Stores

9.3.4.Offline Stores

9.4.   North America Gaming Monitors Market– By Country

9.4.1.U.S.

9.4.2.Canada

Chapter 10.    Europe Gaming Monitors Market– Analysis and Revenue Forecast 2019-2028

10.1.            Europe Gaming Monitors Market– By Type

10.1.1.    Less than 23 Inches

10.1.2.    23-25 Inches

10.1.3.    25 Inches and More

10.2.            Europe Gaming Monitors Market– By Application

10.2.1.    Civil use

10.2.2.    Commercial use

10.3.            Europe Gaming Monitors Market– By Distribution Channel

10.3.1.    Supermarkets

10.3.2.    Hypermarkets

10.3.3.    Online Stores

10.3.4.    Offline Stores

10.4.            Europe Gaming Monitors Market– By Country

10.4.1.    Germany

10.4.2.    France

10.4.3.    UK

10.4.4.    Spain

10.4.5.    Italy

10.4.6.    Rest of Europe

Chapter 11.    Asia Pacific Gaming Monitors Market– Analysis and Revenue Forecast 2019-2028

11.1.            Asia Pacific Gaming Monitors Market– By Type

11.1.1.    Less than 23 Inches

11.1.2.    23-25 Inches

11.1.3.    25 Inches and More

11.2.            Asia Pacific Gaming Monitors Market– By Application

11.2.1.    Civil use

11.2.2.    Commercial use

11.3.            Asia Pacific Gaming Monitors Market– By Distribution Channel

11.3.1.    Supermarkets

11.3.2.    Hypermarkets

11.3.3.    Online Stores

11.3.4.    Offline Stores

11.4.            Asia-Pacific Gaming Monitors Market– By Country

11.4.1. China

11.4.2. India

11.4.3. Japan

11.4.4. South Korea

11.4.5. Rest of Asia-Pacific

Chapter 12.    Latin America Gaming Monitors Market– Analysis and Revenue Forecast 2019-2028

12.1.            Latin America Gaming Monitors Market– By Type

12.1.1.    Less than 23 Inches

12.1.2.    23-25 Inches

12.1.3.    25 Inches and More

12.2.            Latin America Gaming Monitors Market– By Application

12.2.1.    Civil use

12.2.2.    Commercial use

12.3.            Latin America Gaming Monitors Market– By Distribution Channel

12.3.1.    Supermarkets

12.3.2.    Hypermarkets

12.3.3.    Online Stores

12.3.4.    Offline Stores

12.4.            Latin America Gaming Monitors Market– By Country

12.4.1. Brazil

12.4.2. Mexico

12.4.3. Rest of Latin America

Chapter 13.    Middle East & Africa Gaming Monitors Market– Analysis and Revenue Forecast 2019-2028

13.1.            Middle East & Africa Gaming Monitors Market– By Type

13.1.1.    Less than 23 Inches

13.1.2.    23-25 Inches

13.1.3.    25 Inches and More

13.2.            Middle East & Africa Gaming Monitors Market– By Application

13.2.1.    Civil use

13.2.2.    Commercial use

13.3.            Middle East & Africa Gaming Monitors Market– By Distribution Channel

13.3.1.    Supermarkets

13.3.2.    Hypermarkets

13.3.3.    Online Stores

13.3.4.    Offline Stores

13.4.            Middle East & Africa Gaming Monitors Market– By Country

13.4.1. UAE

13.4.2. Saudi Arabia

13.4.3. Turkey

13.4.4. Rest of Middle East & Africa

Chapter 14.    Competitive Analysis

14.1.1. Competition Dashboard

14.1.2. Company Profiles

14.1.2.1.          ASUSTeK Computer Inc

14.1.2.2.          Samsung Electronics Co. Ltd

14.1.2.3.           LG Electronics

14.1.2.4.          Lenovo Group Limited

14.1.2.5.          Acer Inc

14.1.2.6.          Dell Inc

14.1.2.7.          HP

14.1.2.8.          AOC Systems Incorporated

Report Description

Market Insights:

Gaming monitors are the type of monitors that are utilized by users for the sole purpose of gaming. Gaming monitors are required by various end-users who like to play games on it frequently. Different leading key players are offering various amazing features such as high resolutions gaming monitors. Some of the important features offered by global manufacturers in the global gaming monitors market are headphone outputs, warranties up to three years, built-in speakers, HDMI connectivity, compact weight, and Bluetooth connectivity. E-commerce websites and online stores are the most convenient and preferred option for buying gaming monitors. E-commerce websites offer choices to buy products and cost advantage with a wide range of configurations of multiple manufacturers. Due to the COVID-19 pandemic, manufacturing activities of the global manufacturers were affected due to the restrictions imposed by governments and the present financial scenario. Leading manufacturers are focusing on the graphics processing units (GPU), graphics card, memory work, and hard drive to create an effective gaming ecosystem. Other technological enhancements offered by gaming monitors are launched with is graphics enhancements or High Dynamic Range (HDR) that helps to offer an effective gaming experience that has exceptional color performance, more diverse contrast,  deeper saturation, brighter highlights, and darker shadows.

Latest Trends:

The following are the trending factors encouraging the global Gaming Monitors market over the forecast period:

  • The rising number of gaming integration and enthusiasts of progressive features by leading global companies.
  • Presence of the leading key players across the developed economies
  • Increasing demand from global consumers
  • Technological adoption by leading global key players
  • Early adoption of advanced and innovative technologies
  • The advent of gaming platforms such as E-sports

Driving Factors:

  • The global gaming monitor market is marking notable growth across the globe and expanding at the highest CAGR over the forecast period owing to the rising development of cloud gaming, and increasing internet infrastructure, and growing adoption of gaming platforms.
  • Several Gaming Platforms such as E-sports is projected to fuel the market. E-Sports are observing significant market demand in the current market scenario, and are boosting the global gaming market
  • Furthermore, the global gaming monitors market is growing day by day owing to per capita consumption in emerging economies and the largest consumption across the Asian economies such as Japan, India, and others are growing at a significant growth rate.
  • The rising number of gaming integration and enthusiasts of progressive features by leading global companies in the global gaming monitors market is expected to boost the global market over the forecast period.
  • Major global market companies are making substantial efforts in research spending to implement and launch technologically advanced products. The rising growth of online gaming competitions is expected to propel the market growth over the forecast period.

Restraining Factors:

  • The higher costing structure of a gaming monitor is likely to hamper the growth of the global market. If the buyer is on a tight budget then purchasing a high price gaming monitor is quite difficult. A high-performance gaming monitor generally costs higher. This might result in limited growth of the market.

Segmentations:

The global Gaming Monitors market has been fragmented into various global market segments by analyzing various perspectives such as type, application, distribution channel, and global geographies. Based on type, it can be divided into Less than 23 Inches, 23-25 Inches, 25 Inches, and More. Based on the application, it can be divided into civil use and Commercial use. Based on the distribution channel, it can be divided into Supermarkets, Hypermarkets, Online Stores, and Offline Stores.

Type Perspective (Revenue in USD Billion):

  • Less than 23 Inches
  • 23-25 Inches
  • 25 Inches and More

Application Perspective (Revenue in USD Billion):

  • Civil use
  • Commercial use

Distribution Channel Perspective (Revenue in USD Billion):

  • Supermarkets
  • Hypermarkets
  • Online Stores
  • Offline Stores

Regional Perspective (Revenue in USD Billion):

North America

  • U.S.A
  • Canada

Europe

  • Italy
  • Germany
  • France
  • UK
  • Spain
  • Rest of Europe

Asia-Pacific

  • China
  • India
  • Japan
  • Rest of Asia-Pacific

Latin America

  • Brazil
  • Mexico

Middle East & Africa

  • UAE
  • Saudi Arabia
  • Turkey
  • Rest of Middle East & Africa

Regional Insights:

  • The global Gaming Monitors market has been examined into various global market regions including North America, Asia-Pacific, Africa, and Europe, Latin America, and the Middle East based on different perspectives.
  • North America accounts for the largest market share for the global gaming monitors market and is forecast to remain dominant over the forecast period. The growth of North America is accounted for due to the presence of leading companies in the region.
  • The thriving video gaming market across developed economies such as the U.S. and Canada has been boosting the overall growth of the market. The U.S. accounts for the largest market share in the North American market. Also, the U.S. recorded around 40%growth in video game use and spending on video games, hardware, and other accessories during the present situation of a covid-19 pandemic.
  • Europe is marking the impressive growth for gaming monitors. The growth of the region registered due to the increasing and early adoption of advanced and innovative technologies in these regions.
  • Also, the shift towards the adoption of IoT-enabled devices for effective connectivity in Europe is boosting the market growth.

Key Industry Players:

Leading key players in the global Gaming Monitors market have been examined and presented to get informative data on various global market perspectives which help to understand the competitive landscape of the global market. Also, this report presents in-depth data on company overview, financial overview, demand-supply chaining, product benchmarking, effective business strategies, and degree of competition among leading companies.

The following global key players have been profiled to get better insights about business strategies carried out by global companies:

  • ASUSTeK Computer Inc
  • Samsung Electronics Co. Ltd
  • LG Electronics
  • Lenovo Group Limited
  • Acer Inc
  • Dell Inc
  • HP
  • AOC Systems Incorporated

Key Industry Developments:

  • The gaming monitors market is extremely competitive. The leading global companies are focusing on launching innovative products and solutions more frequently. The shift of key players towards an approach that enhances customer base is expected to boost the global market growth.
  • LG launched LG UltraGear is the first 4K Nano IPS 1ms gaming monitor that holds a 1ms response time and a 144Hz refresh rate.

This report answers the following key questions:

  • What is the global Gaming Monitors market?
  • What are the technological advancements and the latest trends in the Gaming Monitors market?
  • What is the contribution of the government sector for boosting the Gaming Monitors market?
  • Which factors are encouraging and supporting the Gaming Monitors market?
  • Which are the major segments accounted for holding the largest share in the Gaming Monitors market?
  • What is the impact of Covid-19 on the global Gaming Monitors market?
  • What are the global manufacturers functioning in the Gaming Monitors market?
  • What will be the global market growth opportunities in the Gaming Monitors market?
  • What was the global market size and market share in historical years?
  • What are the major challenges faced by global key players in the Gaming Monitors market?
Report Synopsis

Synopsis:

Alchemy Market Research has recently added an informative analysis of the global Gaming Monitors market to its large volume of database. The global Gaming Monitors market size is valued at USD 152.2 billion in 2020 and is expected to register a CAGR of 9.2 % over the forecast period. Several effective infographics have been included in the research report for presenting the essential facts of the global gaming monitors market. An expert team of Alchemy Market Research sheds light on different parameters such as global market shares, market size, global market scope, innovative and recent trends, types, size, and applications. Furthermore, this global research report explores more informative and analytical data based on various market segments.

Table of Content

Chapter 1.        Executive Summary

 

Chapter 2.        Market Introduction

 

Chapter 3.        Global Gaming Monitors Market– Analysis and Revenue Forecast 2019-2028 – Key Industry Dynamics

3.1.   Key Market Drivers

3.2.   Key Market Restraints

3.3.   Market Opportunities

3.4.   Future Trends

3.5.   Impact Analysis of Drivers and Restraints

Chapter 4.        Global Gaming Monitors Market– Analysis and Revenue Forecast 2019-2028

 

Chapter 5.        Global Gaming Monitors Market– Analysis and Revenue Forecast 2019-2028 – By Type

5.1.   Less than 23 Inches

5.2.   23-25 Inches

5.3.   25 Inches and More

Chapter 6.        Global Gaming Monitors Market– Analysis and Revenue Forecast 2019-2028 – By Application

6.1.   Civil use

6.2.   Commercial use

Chapter 7.        Global Gaming Monitors Market– Analysis and Revenue Forecast 2019-2028 – By Distribution Channel

7.1.   Supermarkets

7.2.   Hypermarkets

7.3.   Online Stores

7.4.   Offline Stores

Chapter 8.        Global Gaming Monitors Market– Analysis and Revenue Forecast 2019-2028 – By Region

8.1.   North America

8.2.   Europe

8.3.   Asia-Pacific

8.4.   Latin America

8.5.   Middle East & Africa

Chapter 9.        North America Gaming Monitors Market– Analysis and Revenue Forecast 2019-2028

9.1.   North America Gaming Monitors Market– By Type

9.1.1.Less than 23 Inches

9.1.2.23-25 Inches

9.1.3.25 Inches and More

9.2.   North America Gaming Monitors Market– By Application

9.2.1.Civil use

9.2.2.Commercial use

9.3.   North America Gaming Monitors Market– By Distribution Channel

9.3.1.Supermarkets

9.3.2.Hypermarkets

9.3.3.Online Stores

9.3.4.Offline Stores

9.4.   North America Gaming Monitors Market– By Country

9.4.1.U.S.

9.4.2.Canada

Chapter 10.    Europe Gaming Monitors Market– Analysis and Revenue Forecast 2019-2028

10.1.            Europe Gaming Monitors Market– By Type

10.1.1.    Less than 23 Inches

10.1.2.    23-25 Inches

10.1.3.    25 Inches and More

10.2.            Europe Gaming Monitors Market– By Application

10.2.1.    Civil use

10.2.2.    Commercial use

10.3.            Europe Gaming Monitors Market– By Distribution Channel

10.3.1.    Supermarkets

10.3.2.    Hypermarkets

10.3.3.    Online Stores

10.3.4.    Offline Stores

10.4.            Europe Gaming Monitors Market– By Country

10.4.1.    Germany

10.4.2.    France

10.4.3.    UK

10.4.4.    Spain

10.4.5.    Italy

10.4.6.    Rest of Europe

Chapter 11.    Asia Pacific Gaming Monitors Market– Analysis and Revenue Forecast 2019-2028

11.1.            Asia Pacific Gaming Monitors Market– By Type

11.1.1.    Less than 23 Inches

11.1.2.    23-25 Inches

11.1.3.    25 Inches and More

11.2.            Asia Pacific Gaming Monitors Market– By Application

11.2.1.    Civil use

11.2.2.    Commercial use

11.3.            Asia Pacific Gaming Monitors Market– By Distribution Channel

11.3.1.    Supermarkets

11.3.2.    Hypermarkets

11.3.3.    Online Stores

11.3.4.    Offline Stores

11.4.            Asia-Pacific Gaming Monitors Market– By Country

11.4.1. China

11.4.2. India

11.4.3. Japan

11.4.4. South Korea

11.4.5. Rest of Asia-Pacific

Chapter 12.    Latin America Gaming Monitors Market– Analysis and Revenue Forecast 2019-2028

12.1.            Latin America Gaming Monitors Market– By Type

12.1.1.    Less than 23 Inches

12.1.2.    23-25 Inches

12.1.3.    25 Inches and More

12.2.            Latin America Gaming Monitors Market– By Application

12.2.1.    Civil use

12.2.2.    Commercial use

12.3.            Latin America Gaming Monitors Market– By Distribution Channel

12.3.1.    Supermarkets

12.3.2.    Hypermarkets

12.3.3.    Online Stores

12.3.4.    Offline Stores

12.4.            Latin America Gaming Monitors Market– By Country

12.4.1. Brazil

12.4.2. Mexico

12.4.3. Rest of Latin America

Chapter 13.    Middle East & Africa Gaming Monitors Market– Analysis and Revenue Forecast 2019-2028

13.1.            Middle East & Africa Gaming Monitors Market– By Type

13.1.1.    Less than 23 Inches

13.1.2.    23-25 Inches

13.1.3.    25 Inches and More

13.2.            Middle East & Africa Gaming Monitors Market– By Application

13.2.1.    Civil use

13.2.2.    Commercial use

13.3.            Middle East & Africa Gaming Monitors Market– By Distribution Channel

13.3.1.    Supermarkets

13.3.2.    Hypermarkets

13.3.3.    Online Stores

13.3.4.    Offline Stores

13.4.            Middle East & Africa Gaming Monitors Market– By Country

13.4.1. UAE

13.4.2. Saudi Arabia

13.4.3. Turkey

13.4.4. Rest of Middle East & Africa

Chapter 14.    Competitive Analysis

14.1.1. Competition Dashboard

14.1.2. Company Profiles

14.1.2.1.          ASUSTeK Computer Inc

14.1.2.2.          Samsung Electronics Co. Ltd

14.1.2.3.           LG Electronics

14.1.2.4.          Lenovo Group Limited

14.1.2.5.          Acer Inc

14.1.2.6.          Dell Inc

14.1.2.7.          HP

14.1.2.8.          AOC Systems Incorporated

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